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Tuesday, July 16th, 2013


physician, a civil engineer, and a computer scientist were arguing about what was the oldest profession in the world. The physician remarked, "Well, in the Bible, it says that God created Eve from a rib taken out of Adam.
This clearly required surgery, and so I can rightly claim that mine is the oldest profession in the world."
The civil engineer interrupted and said, "But even earlier in the book of Genesis, it states that God created the order of the heavens and the earth from out of the chaos. This was the first and certainly the most spectacular application of civil engineering. Therefore, fair doctor, you are wrong; mine is the oldest profession in the world." The computer scientist leaned back in her chair, smiled, and then said confidently, "Ah, but who do you think created the chaos?"

— Grady Booch, Object-Oriented Analysis and Design with Applications
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Friday, June 14th, 2013


It has been a while since my last post. Sorry for that. But I cut the excuses short and get right to the content.

I am currently blogging from Annecy. Just finished the last conference. I wanted to share a very cool tool I discovered today called Horyzon. I didn't find anything in the web while writing. Marketing for the tool starts in September this year the audience was told.
Horyzon is a communication tool for movie productions, allowing for easy reviewing and commenting of things like shots, background images or character designs.
The application streams all kinds of media types in a very organized/structured way onto any kind of device, like smart phones, tablets and PCs.
It allows all the creative folks, which aren't tech geeks to quickly create webcam, drawing or written comments.
The system keeps track of versions and communication history and allows for easy searching of all previously received media.
The tool categorizes three types of user:
Manager, Worker, Follower.
Media is bundled inside a so called package, which is assembled and approved by a manager. This user also makes sure which workers and followers are allowed to receive this package and all communication regarding it.
Updates are received through a push model driven by the system, so there is no effort for the user to stay up to date and no way to say s/he didn't receive it.
Marc Miance from Alkymia presented the tool.
He said they are using it in conjunction with Shotgun too.
It looked to me, like a usability dream come true, when Mr Miance wiped over his iPad and adding webcam comments to shots with little effort.
A tool production staff should look out for especially if creative directors are often offsite.

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Sunday, November 13th, 2011

Branches, Dev Mode & Tests

Oh dear, it's been only six weeks since I left Australia and arrived in Berlin. Though it didn't take long to accustom. Five days after landing,
I already started at Cartoon-Film again. First week kicked off with
the premiere of Lauras Stern und die Traummonster.

But things got serious right away. I am in charge of the Max pipeline. After analysing the current state, I am emphasizing a pipeline, which focuses on flexibility, always keeping outsourcing in mind.
Beside that, implementing development processes has been initiated. I introduced a SVN branching workflow, a development mode, for testing work-in-progress tools and start covering our code base with unit tests.

For the later I wrote a unit testing framework for Max, featuring test discovery, setUp and tearDown functionality and a report, showing passed, failed and tests throwing errors with line numbers and filenames.
I hope to make maxtest open-source asap.
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Wednesday, August 24th, 2011

Atomic Experience

Yesterday was my last work day at Animal Logic. Looking back at the last six month, I had a phenomenal time.
I learnt so much and met so many great and talented people.
Working on one of the most sophisticated pipelines in the world, was an invaluable experience for my future career as a pipeline developer.

I spent a big amount of time writing AssetToolFX. A tool which exports effects as assets from within Maya.
A complex and challenging task, which brought me in full contact with an Atomic Asset pipeline.
I was using Python together with Eclipse as IDE and learnt to appreciate the Eclipse debugger. I matured as a developer by covering my code with unit- and integration-tests. And I started to value composition over inheritance while learning a lot about writing and organizing reusable code.

Today I am heading off on a four week holiday within Australia, which ends in a flight back home to Berlin in the end of September.
Thanks to all who supported me on this journey.
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Thursday, February 24th, 2011

Down Under

Hi there from sunny Sydney.

What an intense first week. I got totally jet lagged out of the plane, attending job interviews and looking for a place to stay. But I must say everything went out very well and the leap of faith to leave my comfort zone really paid off.
Not only can I call myself a lucky bastard regarding my new accommodation, I am also given the great chance to work for Animal Logic as Pipeline Engineer.
I will start on the 7th of March for a period of six month.
I am looking very much forward to all the new challenges and experiences. Until then I try to get settled and enjoy what Australia has to offer.

Looking back, made me realize the way I went. I like to emphasize how good the time with Cartoon-Film was. A big thank you to the whole team. You will be thoroughly missed.

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