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Monday, October 14th, 2013

Coke

I always wanted to share the following short film with you.
While working for Animal Logic in Sydney I refactored the FX Import/Export tool, which was used on that project.

 
 
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Sunday, August 18th, 2013

Coming Soon

Recently the first trailer to one of the projects I worked on was released.
I am happy to share it with you.

 
 
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Wednesday, March 14th, 2012

Tests, Tests, Tests.

Hurray, last week we hit the 1000 unit test mark at Cartoon-Film. It already payed off for some severe changes we had to make.
Maxtest proves to handle unit tests, integration tests and performance tests stable and reliable. I am planing on an internal refactor and some performance improvements.

Speaking of refactor, I recently managed to give MaxSpotlight an overhaul. I moved the code base to 3ds-max-dev and added tests to it. The documentation got converted to HTML and lives now here. The new version 1.7.0 supports line limiting, delayed flush to listener and changes to the configuration are in effect immediately.
Have fun with it.
 
 
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Sunday, January 15th, 2012

Docs

As promised, I added documentation to the open source maxtest project. Expect continues improvement and extension throughout the next weeks. It should cover the basics and get you going. Have fun.
 
 
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Sunday, January 1st, 2012

maxtest

Happy New Year. Just want to let you know that maxtest, the MAXScript unit testing framework I developed, is open source now.

It is hosted under Google Code within the 3ds-max-dev project. A repository created by Christopher Diggins from Autodesk.
Documentation and examples are added during the next weeks.

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